Grocery retail
Mechanics: card-group discounts, expiring bonuses, quantity tiers, "buy N, get M", conditions by weekday and hour, till messages. Task: keep frequent shoppers without discounting those who are loyal anyway. Example: bonuses on the second purchase of the week and an expiry reminder.
Non-food retail
Appliances, home goods. Mechanics: bundles and product pairs, gift with purchase, special prices, status by turnover. Task: purchases are rare but large, so the customer must be brought back on time. Churn is judged by the customer's own rhythm. Example: an accessory offered at a bundle price with a device.
Pharmacies and cosmetics
Mechanics: bonuses on selected product groups, a ban on discounts for chosen groups, a birthday window, till messages. Task: steady customers with a regular basket. Restrictions by product group are set by a rule. Example: bonuses on cosmetics, none on the chosen groups.
Clothing and footwear
Mechanics: offers with a banner and products, tiers ("second pair"), birthday, status, mailings. Task: seasonal sales and bringing shoppers back afterwards. Example: a second pair of shoes cheaper and a banner for the new collection.
Multi-format chains
Mechanics: conditions by chain, point and division, one card for all formats, a control group. Task: one customer and different offers per format. Example: one card in the supermarket and in the neighborhood store, with different offers.